
Palette Slash (demo)
A downloadable game for Windows
Palette Slash is an action platforming game in the vein of Ninja Gaiden, Oniken or Strider. It's an intense experience rewarding good reflexes, dexterity and multiple playthroughs.
To reach the end of each level in Palette Slash, you will have to navigate platforms and fight ennemis. You control a character equipped not with a sword or a whip, but a paint brush. With this brush, you can make strokes of primary colors : blue, yellow and red. In the demo, the enemies and interactive objects will come in those primary colors but in future levels, who knows... Beware not to use the wrong color!
The demo contains 3 levels. Some of the graphical and audio assets are still placeholders. Keyboard controls are available but cannot be customized yet so using a gamepad is highly recommanded.
Palette Slash is being made using GameMaker. This is my very first game, so be gentle. Still, any amount of feedback will be highly appreciated.
Have fun!
GAMEPAD STRONGLY RECOMMENDED
Gamepad and keyboard controls available ingame.
Download
Development log
- Major update & new demo!95 days ago
Comments
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I played through the demo a couple times, it was very fun, you should be proud this is your first project. I find the mechanic of the three colors really interesting and fun to use. Since you are looking for feedback I will share my thoughts, but I understand that you are just starting and most likely you will change many things.
Feedback
1. In terms of graphics, the game looks bland and repetitive at times, but the art style is quite unique and pretty, and I think you can have something beautiful that people can recognize immediately .
2. In terms of movement, the jump is a bit too floaty, but it seems to be that way to make it easier to go through levels, but maybe you should increase gravity a bit more. The walk speed feels sluggish to, maybe it's the walk animation that makes it feel that way, or maybe you should make the character walk faster. There is no coyote time nor jump buffer, I think just a little of both can make the game feel much better.
3. You should try making a WebAssembly version of your game, and put the game on GXgames, Gamemaker makes it pretty easy and a lot of people are more proan to play a demo if there's a browser version.
Something else I want to mentions is that I really liked that most enemies and objects have random colors, which gives the game more replayability and makes it less based on memorization and more based on skill. I think the difficulty was pretty balanced although it's a bit hard to get used to the three color mechanic because it's not very common, but again, I really like the mechanic.
Keep up the good work!
Edit: Also, good job with the tutorial.